For The King II Wiki
Build a party, explore procedurally generated Fahrul, master Battle Grid tactics, unlock classes, clear campaigns, and survive co-op dungeon runs.
For The King II Guides
Everything you need to master classes, builds, combat, campaigns, and co-op dungeon runs.
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For The King II PS5: Setup Guide & Console Co-op Tips
Master For The King II on PS5 with our optimized setup guide, class rankings, best co-op party builds, and combat strategies for PlayStation players.
for the king ii xbox steam crossplay: Setup & Co-op Guide
Learn how to set up for the king ii xbox steam crossplay. Get step-by-step instructions, cross-progression details, and troubleshooting tips.
for the king ii voidwalker: Class Guide & Best Builds
Master the For The King II Voidwalker class with our 2026 guide on skills, weapon sets, and party synergies for the Fallen Oaths Character Pack.
For The King II Party Build: Best Team Compositions & Tactics
Master the best For The King II party build strategies for 2026. Learn S-tier team compositions, class synergies, and loadout tips for every game mode.
For The King II Monk: Best Builds & Class Unlock Guide
Master the For The King II Monk class with our 2026 guide. Learn about hybrid support builds, skill synergies, and how to unlock this powerful character.
For The King II Codes: Lore Store Rewards & Unlock Guide
Looking for For The King II codes? Discover the current redeem code status, how to use the Lore Store, and fast Lore farming strategies.
For The King II Guide: 2026 Starter Tips & Best Party Builds
Master Fahrul with our For The King II guide. Explore class tier lists, combat grid tactics, party compositions, and DLC strategies for 2026.
For The King II Game Pass: Setup Guide & Co-op Tips
Master For The King II on Game Pass with our guide to crossplay, multiplayer setup, class tier lists, and essential survival strategies for 2026.
For The King II Co-op: Setup Guide & Multiplayer Tips
Master For The King II co op with our guide on crossplay, local multiplayer setup, best party builds for 4 players, and battle grid strategies for 2026.
For The King II Character Stats: Core Attributes & Combat Mechanics Guide
Master character stats in For The King II. Learn how Strength, Speed, and Vitality affect dice rolls, combat accuracy, and overworld challenges.
For The King II Tier List: 2026 Class Rankings & Team Builds
Compare the best classes in For The King II. Read our 2026 tier list rankings, class roles, and party builds for Steam, Xbox, and PlayStation.
For The King II Weapons: Best Scaling Types & Combat Builds
Master the best weapon scaling, Battle Grid targeting, and combat builds in For The King II. Explore Strength, Intelligence, and Awareness weapon tier lists.
For The King II is a turn-based roguelite tabletop RPG built around dice-inspired rolls, grid combat, and run-to-run progression. This beginner path focuses on the habits that keep a new party alive long enough to turn early chaos into actual progress.
Build a Party Around Roles, Not Favorites
Cover frontline defense, ranged damage, magic damage, and support before chasing advanced unlocks.
- Blacksmith protects the formation and anchors the front row.
- Hunter handles Awareness-based physical damage and overworld scouting.
- Scholar covers Intelligence-based magic, scrolls, and crowd control.
- Herbalist keeps the group supplied with Party Heal and herb economy.
Spend Focus Where Failure Hurts Most
Use Focus on dangerous attacks, key movement rolls, quest objectives, and rolls that protect party tempo.
- Focus improves roll consistency before the action resolves.
- Perfect rolls matter most against enemies that punish partial rolls or dodge weak hits.
- Scholar can regain Focus through Refocus, making the class forgiving for new players.
Find the Sanctum and Stone Hero in Each Biome
Secure the local revive safety net and level boost before pushing into the next dangerous area.
- Sanctum grants a useful buff and can protect a character from death once.
- Stone Hero helps the party level quickly and refills Focus.
- Scout the biome before rushing the main objective.
Treat Every Town as a Power Spike
Use towns for quests, gear, healing, mercenaries, and supplies before entering dungeons or story fights.
- Check fresh town inventory on first visit.
- Pick town quests with rewards that match your party needs.
- Stock Godsbeard, Panax, and other survival items.
- Hire mercenaries or followers when the party is underpowered.
Use Pull Rules to Control Fights
Enter battles on your terms instead of dragging the whole neighborhood into a disaster pile.
- Dungeons pull every party member into the encounter.
- Overworld fights can pull nearby allies and nearby enemies unless the party ambushes correctly.
- Positioning before a fight can matter as much as the first attack roll.
Give Gear to the Stat That Actually Rolls It
Match weapons and utility items to the character whose core stat supports them.
- Blacksmith: shields, defensive gear, and Strength tools.
- Hunter: Awareness weapons and ranged damage upgrades.
- Scholar: Intelligence tomes, staves, wands, and scroll synergy.
- Herbalist: support gear, healing value, and Intelligence magic options.
- Alchemist: Intelligence tools, bombs, and area damage utility.
Play Chapters as Progression, Not One Perfect Save
Use each run to unlock better starting options, learn enemy patterns, and improve future loadouts.
- The campaign is split into separate adventures with roguelite progression.
- Lore unlocks improve future starting options and loadout planning.
- Dark Carnival offers an endless dungeon-style mode for repeatable challenge.
Quick Tips
- Spend Focus before using a Sanctum or Stone Hero, because those can refill the meter.
- Scout each biome before rushing the main objective so free safety tools are not wasted.
- Match weapons to the stat that actually rolls them instead of handing loot to whoever looks heroic.
- Treat a failed run as progression: unlocks and learned patterns strengthen the next attempt.
Classes in For The King II are strongest when their stat, weapon type, and combat role match the party plan. This tier grid favors practical run value, beginner friendliness, and team utility over flashy chaos that looks clever right before the party dies.
Top Utility and Run Control
These classes solve major party problems and fit into most reliable team compositions.
Herbalist
EasySupport healer and magic utility
- Party Heal gives strong group sustain.
- Find Herb improves long-run supply value.
- Can support the party in combat and during recovery phases.
Best for: New players, long campaigns, and safer co-op runs
Watch out: Needs protection from frontline pressure.
Alchemist
MediumMagic damage and bomb utility
- Find Potion can discover bombs while traveling.
- Chemical attacks add strong area and burst options.
- Works well when the party already has frontline protection.
Best for: Players who want higher burst, item utility, and flexible damage
Watch out: Requires more item and timing awareness than starter classes.
Reliable Core Classes
These classes are easy to build around and remain useful across campaign and co-op play.
Blacksmith
EasyFrontline tank and protector
- Starts with a shield-and-hammer tank identity.
- Steadfast and Guard help protect the backline.
- Excellent first pick for learning battle grid positioning.
Best for: Beginner parties, four-player co-op, and defensive team comps
Watch out: Lower speed can delay key actions.
Hunter
EasyRanged physical damage and scouting
- Elite Ambush and Elite Sneak help control overworld engagements.
- Called Shot rewards perfect rolls with critical hits.
- Strong ranged pressure from the back row.
Best for: Safe damage, ambush-focused play, and beginner-friendly ranged roles
Watch out: Needs good Awareness weapons to keep damage scaling.
Scholar
EasyMagic damage, control, and scroll economy
- Uses tomes, staves, and wands well.
- Find Scroll improves utility access.
- Refocus can restore Focus at the end of a turn.
Best for: Magic damage, crowd control, and parties that spend Focus often
Watch out: Fragile if the frontline collapses.
Monk
MediumSupport hybrid
- Adds another support-oriented option beyond Herbalist.
- Fits parties that want healing and utility without one support slot.
- Works best in balanced groups that already have damage covered.
Best for: Support-heavy co-op groups and flexible campaign teams
Watch out: Needs a clear party role to avoid overlapping with existing support.
Fortune Teller
MediumAwareness damage and fate manipulation
- Elite Awareness profile suits ranged combat.
- Tarot cards alter the flow of combat and party fortune.
- Pairs well with parties that can protect a specialist backline.
Best for: DLC owners, Awareness-based teams, and tactical utility players
Watch out: Less straightforward than standard damage classes.
Specialist Picks
These classes can be powerful, but they ask more from the player or need a specific party plan.
Toymaker
HardTalent-based summoner and trickster
- Captures enemy essence into toys.
- Can summon toys to reshape combat pressure.
- Adds a unique playstyle built around preparation and tactical timing.
Best for: DLC owners, summon-focused teams, and experienced players
Watch out: Needs planning and party protection to reach full value.
The best For The King II party is not just four strong classes thrown into the same wagon of bad decisions. A good composition covers defense, damage types, healing, Focus usage, and battle grid positioning before the first dungeon starts collecting bodies.
First Clear Balanced Party
EasyFrontline
Blacksmith absorbs pressure and protects the row structure.
Physical Damage
Hunter handles ranged Awareness damage and safer overworld engagement.
Magic Damage
Scholar brings Intelligence-based magic, scroll utility, and Focus recovery.
Support
Herbalist supplies Party Heal and herb economy.
Game Plan
Keep Blacksmith forward, protect Scholar and Herbalist, use Hunter to pick off priority targets, and spend Focus on rolls that prevent damage spikes.
Loot Priority
- Defensive shields and armor to Blacksmith
- Awareness bows or ranged weapons to Hunter
- Intelligence magic tools to Scholar
- Healing and support gear to Herbalist
Developer Example Flex Party
EasyFrontline
Blacksmith anchors the battle grid.
Damage
Hunter provides dependable ranged pressure.
Support
Herbalist keeps the party supplied and healed.
Utility
Busker adds a flexible fourth slot for support and party value.
Game Plan
Use this as a stable co-op shell: one clear tank, one clear ranged attacker, one dedicated healer, and one utility slot that can adapt to the run.
Loot Priority
- Tank gear first
- Hunter damage upgrades second
- Godsbeard and support items for Herbalist
- Utility and economy gear for Busker
Unlockable Burst Core
MediumFrontline
Blacksmith gives the Alchemist time to set up damage.
Ranged Damage
Hunter handles consistent target pressure.
Support
Herbalist protects the party through longer fights.
Burst Damage
Alchemist adds bomb utility, chemical attacks, and explosive turns.
Game Plan
Let Blacksmith and Herbalist stabilize the fight while Hunter and Alchemist remove high-value targets quickly.
Loot Priority
- Bomb and potion value to Alchemist
- Survival items to Herbalist
- Defensive gear to Blacksmith
- Awareness weapons to Hunter
Two-Player Co-op Split
EasyPlayer One
Blacksmith plus Herbalist controls survival, positioning, and healing decisions.
Player Two
Hunter plus Scholar controls ranged damage, magic pressure, and Focus spending.
Game Plan
Split responsibilities so each player controls one defensive or support role and one active combat role. This keeps both players useful every turn instead of turning one person into the designated potion intern.
Loot Priority
- Player one prioritizes defense and healing stock
- Player two prioritizes Awareness and Intelligence weapons
Dark Carnival Safety Net
MediumSurvival
Blacksmith and Herbalist reduce the chance of a fast collapse.
Burst
Alchemist handles explosive damage windows.
Cleanup
Hunter removes weakened or dangerous targets from range.
Game Plan
Prioritize sustain and mixed damage. Dark Carnival rewards parties that can survive repeated rooms while still ending dangerous fights quickly.
Loot Priority
- Healing and defensive tools first
- Bomb and area damage tools second
- Ranged upgrades third
Tinkerers DLC Trickster Core
HardFrontline
Blacksmith protects the specialist backline.
Support
Herbalist keeps the party stable.
Summons
Toymaker uses captured essence and toys to change combat pressure.
Fate Control
Fortune Teller adds Awareness-based pressure and tarot utility.
Game Plan
Use Blacksmith and Herbalist to buy time while Toymaker and Fortune Teller create unusual tactical advantages.
Loot Priority
- Talent gear to Toymaker
- Awareness gear to Fortune Teller
- Healing gear to Herbalist
- Defensive gear to Blacksmith
For The King II uses the Lore Store as a long-term roguelite progression layer. The important distinction is simple: Lore unlocks are normal progression, Character Packs are official DLC content, and random third-party cheat shortcuts are not redeem codes.
Public Lore Store Codes
Redeem Code StatusStatus: No public freebie code list · Location: Lore Store > Redeem Code
The Redeem Code field exists in-game, but regular public reward codes are not distributed as a standard For The King II feature. Special code use is reserved for cases such as official drops, competitions, or account support situations.
Lore Currency
Progression CurrencyStatus: Core progression · Location: Lore Store
Lore is earned through play and spent in the Lore Store to improve future run preparation. Unlocking new items and loadout options is part of normal campaign progression.
Base-Game Class Unlocks
Class ProgressionStatus: Base game content · Location: Lore Store and campaign progression
For The King II launched with 12 playable classes, including returning roles such as Blacksmith, Hunter, Scholar, and Herbalist, plus new classes such as Alchemist and Stablehand.
Free Update Character Content
Official update unlockStatus: Free update content · Location: Game update content and progression
The Monk returned as part of the free Child of Chaos update, expanding support-focused party options beyond the original launch roster.
Tinkerers of Fate Character Pack
Paid DLC unlocksStatus: Available DLC · Location: Steam DLC purchase and in-game progression
This pack adds a Talent-based Toymaker who captures essence into toys and an Awareness-focused Fortune Teller who uses tarot cards to alter fortune.
Fallen Oaths Character Pack
Paid DLC unlocksStatus: Available DLC · Location: Steam DLC purchase and in-game progression
This pack expands the roster with the Fallen Knight and Voidwalker, plus themed weapon sets and gold-tier progression rewards.
Into The Wild Character Pack
Paid DLC unlocksStatus: Available DLC · Location: Steam DLC purchase and in-game progression
This pack adds the Beekeeper and Angler, with nature-themed class mechanics and new official unlockable content.
Cheat Tools Are Not Codes
Safety RuleStatus: Not official rewards · Location: Not applicable
Save edits, third-party unlock tools, trainers, and unofficial generators are not Lore Store codes and should not be presented as redeemable rewards.
For The King II combat is not just dice luck. Positioning, Focus spending, defense type, item timing, and loadout planning decide whether a fight is controlled or becomes another heroic group embarrassment.
Combat uses a 2x4 grid where position changes what characters can protect, target, avoid, or suffer from.
- Front-row characters can protect back-row allies with defensive tools such as Guard and Tower Shield style play.
- Back-row characters are safer for ranged, magic, and support roles, but they are still vulnerable to row, column, and splash attacks.
- Enemies also use the grid, so clumping the whole party together can invite area damage.
- Movement can dodge hazards, protect fragile allies, or set up better lines for attacks.
Best Use
Put durable characters in front, keep fragile ranged or support characters behind them, and move before attacking when the grid position creates a better outcome.
For The King II supports solo play, online co-op, and local co-op, but platform labels matter. This comparison helps players know who can join before the party spends 20 minutes blaming the lobby.
Player Count: A solo player controls the whole party. In co-op, players can control their own characters.
Online Co-op: Players need to join from the lobby before the host loads the save.
Local Co-op: Offline co-op on the same PC can let multiple controllers input on everyone's turn.
Crossplay and Cross-Platform Labels: Mixed-platform parties should be planned around the store capability labels for the exact platform being used.
Remote Play, Cloud, and Ecosystem Features: These features help when one player is remote, using another device, or playing across console and PC ecosystems.
Rejoin and Save Flow: If a room does not appear, check region selection, game version, and whether the host is still inside an active run.
Player Count
- Steam / PC
- Solo play and co-op with a party of up to four characters are supported.
- Xbox
- 1-4 players, with online co-op and local co-op listed for 2-4 players.
- PlayStation
- 1-4 players listed, with online play for up to 4 players.
A solo player controls the whole party. In co-op, players can control their own characters.
Online Co-op
- Steam / PC
- Online Co-op is listed on Steam. Hosts create an adventure from the multiplayer menu and can use region, room name, privacy, and password settings.
- Xbox
- Online co-op and online multiplayer are listed for 2-4 players.
- PlayStation
- Online play supports up to 4 players and requires PlayStation Plus.
Players need to join from the lobby before the host loads the save.
Local Co-op
- Steam / PC
- Shared or split-screen co-op is listed. Curve also describes offline co-op on the same PC with multiple-controller support.
- Xbox
- Xbox local co-op and local multiplayer are listed for 2-4 players.
- PlayStation
- The PlayStation Store lists 1-4 players on PS4 and PS5.
Offline co-op on the same PC can let multiple controllers input on everyone's turn.
Crossplay and Cross-Platform Labels
- Steam / PC
- Steam lists Cross-Platform Multiplayer.
- Xbox
- Xbox lists Xbox cross-platform multiplayer and Xbox cross-platform co-op.
- PlayStation
- The PlayStation Store page lists online multiplayer and Remote Play support, without a cross-platform label.
Mixed-platform parties should be planned around the store capability labels for the exact platform being used.
Remote Play, Cloud, and Ecosystem Features
- Steam / PC
- Steam Remote Play Together is listed.
- Xbox
- Xbox Cloud Gaming, Xbox Play Anywhere, Smart Delivery, and Xbox Live cross-gen multiplayer are listed.
- PlayStation
- Remote Play is supported. PS5 cloud streaming is listed with PlayStation Plus Premium.
These features help when one player is remote, using another device, or playing across console and PC ecosystems.
Rejoin and Save Flow
- Steam / PC
- Players cannot join a game already in progress. The host should save, quit to the adventure selector or campaign map, let everyone rejoin, then load the save.
- Xbox
- Use the same lobby-first rule when rebuilding a group before continuing a save.
- PlayStation
- Use the same lobby-first rule when rebuilding a group before continuing a save.
If a room does not appear, check region selection, game version, and whether the host is still inside an active run.
The campaign is a long chain of linked adventures, not a straight hallway with confetti. Players need to manage towns, quests, Sanctums, Stone Heroes, dungeons, and Chaos before the map starts collecting their mistakes.
Start with the Seven-Adventure Campaign Structure
For The King II presents a campaign of over 30 hours split into seven narratively linked adventures.
- Choose Apprentice, Journeyman, Master, or custom House Rules before the run begins.
- Use House Rules to adjust Chaos Speed, Life Pool, Economy, and Loadout Points.
- Treat failed runs as progression because unlocks and knowledge improve future starting loadouts.
Follow the Named Story Adventure Spine
The story route pushes the party through Queen Rosomon's Fahrul across named adventures and escalating map objectives.
- The Resistance — learn party roles, town shopping, combat positioning, and safe early quest choices.
- The Primordial Oak — move efficiently between objectives and avoid wasting turns while Chaos pressure rises.
- The Royal Mines — prepare for longer dungeon chains with healing, Focus recovery, and mixed damage types.
- The Hangman's Noose — keep the party supplied, regroup before major pushes, and avoid entering fights underleveled.
- The Castle Gates — commit saved resources, finalize weapons, and enter late objectives with cures, armor, and Focus tools.
Clear Each Biome Before Rushing Forward
Each biome can contain key support points that make the next region safer.
- Find the biome Sanctum before leaving the area.
- Use Sanctums for powerful buffs and an extra revive safety net.
- Find Stone Heroes because they help characters level up quickly.
- Spend spare Focus before using a Sanctum or Stone Hero because these can refill the Focus meter.
Use Towns for Quests, Gear, and Recovery
The first visit to a town gives fresh shops, quests, and possible mercenaries.
- Check town goods before starting nearby fights.
- Use town quests to gain useful rewards, but avoid early quests that pull the party into fights it cannot handle.
- Hire mercenaries or followers early when the party needs more bodies, damage, or protection.
- Meditate in towns or camps to restore Focus before major objectives.
Control Enemy Pulls and Dungeon Entry
The overworld can drag nearby enemies into battle unless the party controls the approach.
- Watch the red enemy radius before starting a fight.
- Use ambushes to stop nearby enemies from joining.
- Dungeons pull every party member in regardless of overworld distance.
- Use dungeon entry to regroup, but do not enter without herbs, cures, Focus recovery, and repaired gear.
Assign Rewards by Role, Not by Vibes
Loot choices matter because classes, traits, stats, and Battle Grid roles need different equipment.
- Use Party Summary to check stats, buffs, debuffs, and immunities before assigning loot.
- Use the loot preview information to decide who benefits most from a weapon or item.
- Give front-line characters defensive gear first.
- Give stat-matched weapons to the characters most likely to land reliable attacks.
- Trade gear and gold through the inventory when characters are close enough, or pass items through nearby party members.
Spend Focus and Movement Around Chaos Pressure
Focus can add movement spaces on the overworld, which makes it a campaign tool, not just a combat panic button.
- Spend Focus to reach urgent objectives before Chaos pressure gets worse.
- Save Focus in dungeons where recovery is limited.
- Use Golden Root and Focus traits to keep key characters ready for difficult checks.
- Avoid unnecessary side fights when the map timer is already punishing the party.
For The King II Dark Carnival and Dungeon Crawl Guide
Dark Carnival and Dungeon Crawl give returning players fresh reasons to suffer productively: endless floors, seeded leaderboards, new bosses, new classes, and more ways to prove that planning beats optimism.
Dark Carnival
Infinite Dungeon ModeObjective: Conquer as many floors as possible before the party falls.
Core Mechanics
- The mode is led by the Ringmaster.
- Players collect Carnival Tickets to explore paths through the carnival.
- Runs include themed rooms and unpredictable route choices.
- The Wheel of Death can appear as part of the carnival's risk and reward structure.
Best Preparation
- Bring a durable front line.
- Keep healing and Focus recovery distributed across the party.
- Use AOE and crowd-control tools for long chains of fights.
- Avoid spending all cures early because long-form dungeon modes punish sloppy item use.
Dungeon Crawl
Free Roguelite ModeObjective: Push through a dungeon-focused roguelite run with randomized maps, bosses, encounters, and escalating threats.
Core Mechanics
- Dungeon Crawl returns as a free update for For The King II.
- The mode uses randomly generated maps and rotating bosses.
- It is built around deeper roguelite-style routing, dungeon pressure, and repeated combat preparation.
- The update adds new bosses, enemies, weapons, cosmetics, traits, and companion content alongside the mode.
Best Preparation
- Use a party with both physical and magical damage.
- Carry status cures before entering long dungeon chains.
- Prioritize armor and survival on front-row characters.
- Keep at least one character ready for Focus-heavy checks or clutch AOE turns.
Dungeon Crawl Gauntlet
Seeded Leaderboard ChallengeObjective: Compete on a seeded monthly map where players face the same layout, dungeon pressure, and boss structure.
Core Mechanics
- The Gauntlet format uses a seeded map for leaderboard competition.
- Leaderboard runs reward consistency, routing, and clean combat more than lucky wandering.
- Top leaderboard players can be honored with Stone Hero statue placements.
- Because the seed is shared, route planning and party optimization become the main advantage.
Best Preparation
- Build a reliable team before chasing leaderboard attempts.
- Record which routes, fights, and rewards produce the safest progress.
- Use Focus on high-impact checks instead of low-value convenience rolls.
- Treat every resource as part of the final score path.
Into The Wild Character Pack
Paid Character PackObjective: Add new playable classes, weapons, companion content, and cosmetic options to the base game.
Core Mechanics
- Adds the Angler class, built around fishing up treats, meals, riches, and movement-based combat mechanics.
- Adds the Beekeeper class, built around sweet treats, stings, and a pet pollinator.
- Adds Bludgeon and Harpoon weapon sets.
- Includes a Gold-tier Trait, a new Merc, a new Pet, and a Cosmetic Skin.
Best Preparation
- Use the Angler when the party benefits from movement tricks and resource utility.
- Use the Beekeeper when the party benefits from pet-driven pressure and support tools.
- Test the new weapon sets against different front-row and back-row builds.
- Pair new classes with stable defensive roles until their skill flow is familiar.
Free Update Content
New Tools and EncountersObjective: Refresh party building and dungeon routing with free additions released alongside the Dungeon Crawl update.
Core Mechanics
- The Treasure Hunter returns with new play options.
- The Pathfinder receives updated abilities.
- The update adds the Blunderbuss weapon set.
- Bee and Bear enemies join the encounter pool.
- Additional cosmetic, companion, and trait content expands run variety.
Best Preparation
- Recheck party roles after updates because new weapons and traits can change optimal builds.
- Use the Encyclopedia and party summary tools to confirm unfamiliar mechanics.
- Expect new enemies to punish old habits, because even game monsters believe in professional development.